Workflows

Every workflow FlixML ships, grouped by what goes in and what comes out. Each one runs on your own GPU — the VRAM figure is what it actually needs, measured on consumer cards, not a vendor minimum. 17 workflows across 6 task types.

Text → Image

Image → Image

Text → Video

Image → Video

Video → Video

Video → Videono sample yet

GVHMR Motion Capture

Pulls one person's body motion out of a video with GVHMR. The pack author's two bundled workflows as shipped: GVHMR.json (clip + mask video of the same clip, person white on black → GVHMRInference → SMPLViewer) and smpl_to_bvh_pipeline.json (SMPLtoBVH → BVHViewer), joined where the author's tooltip says: SMPLtoBVH reads GVHMRInference's npz_path. Writes <filename_prefix>_motion.bvh, a GLB of the motion (the pack's SMPLToGLB) and smpl_params_*.npz to the node's output folder, plus a preview video for the gallery: HY-Motion's HYMotionPreview2D draws the captured skeleton from the front (azimuth 90), at the clip's fps, up to 500 frames. Licence: GVHMR and its SMPL body model are non-commercial, research and education only. Needs the ComfyUI-MotionCapture (github.com/PozzettiAndrea/ComfyUI-MotionCapture) and ComfyUI-HyMotion (github.com/PozzettiAndrea/ComfyUI-HyMotion) node packs.

gvhmr_mocap8 GB VRAM
Video → Videono sample yet

InfiniteTalk Video-to-Video (motion + lip-sync)

Audio-driven lip-sync applied on top of a driving motion clip. Loads a source video (e.g. a subject dancing/twirling from a t2v/i2v run), encodes its motion, and re-samples it to lip-sync a voice line while preserving the body motion (Wan 2.1 I2V backbone + InfiniteTalk/MultiTalk). Use this instead of infinitetalk_i2v when you want real body motion, not just a talking head.

infinitetalk_v2v12 GB VRAM
Video → Videono sample yet

SAM 3 Video Mask

Cuts one subject out of a video as a mask: the subject white, everything else black, same frame count and frame rate as the clip. SAM 3 finds what the prompt names and tracks it through every frame. For motion-capture nodes that take a person mask video alongside the clip. Uses ComfyUI's core SAM 3 nodes, the same tracking step as its SAM 3D Body template. SAM License: https://github.com/facebookresearch/sam3/blob/main/LICENSE

sam3_video_mask8 GB VRAM

Text → Speech

These are the workflows in the public repo. Your own install can carry more — anything you drop into workflows/local/ is listed byGET /api/workflows on your install and never here. Setting one up is covered in the workflow docs.